![]() None of this is perfect (especially since I don't code for linux), but this is the general concept whenever you have to deal with the OS (since it isn't in the standard and you cant use libraries). Return long long(r.seconds)*1000000000 + r.nanoseconds #ifdef _GNUC_ //linux compiler for linux machines Don't spin a thread.Ĭpp: #ifdef _MSC_VER //windows compiler for windows machines Still, the best Pomodoro timer apps bring a little bit more to the system and make it easier to apply in the real world. Any timer, whether it's digital or analog, will do. If you want to wait a specific amount of time (a "tick" of 1/60 of a second, or 1/10 of a second), then just wait. You don't need eight inboxes, three filing cabinets, a virtual assistant, and a subscription to Bloomberg to get it to work. That will use 100% of one of your CPUs and thus slow your program to a crawl. Personal lighting incorporates things like, camping lanterns and torches. Luckily, there are easy ways to do what you want.įirst: Using the functions time() and difftime() in a loop to determine how much time was elapsed That's a terrible idea. Portable work-site and personal lighting Site lighting is useful for those who are working on construction sites or decorating where permanent lighting has not yet been installed, site lighting is portable and powerful, perfect for construction workers and craftsmen. There's not an easy way to do what you're thinking. Knowing that this class will be used by dozens of instances playing at the same time, should I use the Singleton Design Pattern? Will this methods be accurate?ĮDIT: Changed the explanation of my question to fit more my needs and to be more accurate on what I am allowed to use or not. Using the functions time() and difftime() in a loop to determine how much time was elapsed since the last tick.Creating a threaded-class using pthread(which is portable). ![]() But I asked myself what would be the best way to create such a Class, so far this is how I would start: In order to create a correct game loop I need a correct Timer class, similar as those found in the SDL which implements GetTicks() or GetElapsedTime() methods. For those who want a medium-sized timer for their home gym, BTBSIGN's pick is a great. I am in charge of the server so the use of any graphic libraries is strictly prohibited. This medium-sized pick is ideal for those who want expert control over their interval training. Moreover, this game must be fully portable between Fedora(Linux) and Windows. ![]() For a school project I need to (re)create a fully functional multi-player version of R-Type without the use of the following external libraries: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |